Level = function (
	horizontalWalls, 
	verticalWalls,
	initialX,
	initialY,
	initialH) {
	this.hWalls = horizontalWalls;
	this.vWalls = verticalWalls;
	this.initialX = initialX;
	this.initialY = initialY;
	this.initialH = initialH;
	this.nextLevel = null;
}

var firstLevel = new Level(
	
	[{pos: 0, start: 0, end: 100},
	{pos: 100, start: 0, end: 100},
	{pos: 50, start: 0, end: 80}],
	
	[{pos: 0, start: 0, end: 100},
	{pos: 100, start: 0, end: 100}],
	
	50, 25, 3 * Math.PI / 2); 
	
function getFirstLevel() {
	return firstLevel;
}